The equations of equilibrium (E.o.E.) continue to be a key concept in our course.
A body is in a state of static equilibrium when all E.o.E. are satisfied.
In 3D, we have six equations of equilibrium to satisfy. A body is only in static equilibrium when all six equations are satisfied.
With six equations, we can also solve up to six unknowns in a 3D problem.
While studying abroad in Rome, Italy, you look out the window one day and notice a steel beam cantilevering out from the exterior wall. The beam is "built-in" to the brick.
The beam supports a pulley, and someone seems to be hoisting a mysterious purple prism from the ground below.
You estimate that the purple prism weighs about 80 Newtons.
That means that tension in the cable is also 80 Newtons.
The two downward forces (the prism and the pull force from the person on the ground) sum to 160 N (neglecting friction in the pulley itself).
You remember how cantilever beams work from Lesson 8 (Beams). The support (in this case, the brick wall) provides a vertical reaction and a reaction moment.
You draw a side view of the structure in the xy plane.
Technically speaking, we could say that you drew an xy elevation or that you projected the geometry with respect to z.
You compute the moment at the support as –160 N∙m (or 160 N∙m ↻).
Before, we simply called this MB. Now, we'll need a second subscript. We can write MB,z (the moment at B with respect to rotation about z).
Let's also draw a projection of the yz plane. This elevation helps us visualize the moment about x.
That works out to:
MB,x = 160N*90mm = –14.4 N∙m
In 3D space, a moment vector has three components. For this problem, the tendency to rotate about x is –14.4 N∙m; the tendency to rotate about y is zero; and the tendency to rotate about z is –160 N∙m.
We could therefore express the moment reaction vector as <–14.4, 0, –160> N∙m.
The curly arrow symbol for moment is useful in 2D projections, when the moment is about the axis that is perpendicular to the screen.
For other views -- and in 3D illustrations, it's best to use a double-arrow vector instead.
Moment has always been a vector, because it has both a magnitude and direction.
The "direction" of a moment vector is just a bit more abstract than the direction of a force vector. It's a reference to the axis about which there is a tendency to rotate.
We use the right-hand rule to help us convert double-arrow notation to curly-arrow notation and vice versa.
To convert a double-arrow to a curly arrow:
Point your right thumb in the direction of the double-arrow.
Draw a curly-arrow per the curl of your (right hand) fingers.
To convert a curly-arrow to a double-arrow:
Curl your (right hand) fingers to match the curly arrow.
Draw a double-arrow in the direction your right thumb is pointing.
Moments have x, y, and z components in the same way that forces have components.
For the moment components, please use the double-headed vector.
We can illustrate the x, y, and z components of a moment using the idea of the bounding cuboid.
In engineering and science, there's not just one right-hand rule. There are actually several different ones. Here is another one that's useful to know.
We use a right-hand rule to set up Cartesian (named after René Descartes) coordinate systems. (If the coordinate system isn't set up properly, your vector operations will have a sign error.)
To set up a so-called right-handed coordinate system, point your right thumb in the x-direction, your right index finger in the y-direction, and right middle finger in the z-direction.
Using this logic, given any two axes, you can use this right-hand-rule to set up (or determine) the direction of the third axis.
This image depicts forces (single vectors) and moments in 3D space.
When the double-arrow points in the +x direction, we say it's a positive moment about x.
When the double-arrow points in the -y direction, we say it's a negative moment about y.
In a 3D problem, we say "moment at a point" when we want to calculate the three moment components (Mx, My, and Mz).
Here, we see the moment about node A.
We can also say "moment about an axis" if we want only a moment component (or projection) about that particular axis.
You can dot a moment vector with a unit vector to project it to any axis.
That is:
Remember, in both 2D and 3D problems, we use the word "moment" for three different concepts:
(1) An applied moment is a load or input (information that is given to you in the problem statement).
(2) A reacting moment is the reaction that is needed for static equilibrium (what you want to solve).
(3) A moment summation is an operation (i.e. "the sum of the moments about an axis equals zero"). It's the equation of equilibrium.
In this flipbook you will learn how to calculate a moment of a force in 3D space.
The equation for the moment of a force in vector notation is:
This equation is pronounced "MoooRoooaaaaaxxxxxFFFFF." Like "more rocks fffff."
It's also common to simply say "M equals r cross F."
Let's say that you want to turn this crank by applying a force.
Unfortunately, the crank (of undetermined purpose) is in a cramped space in your basement utility room. There are a bunch of HVAC ducts in the way. Instead of being able to push in the y-direction, your push force is at a weird angle, as shown.
You compute the moment about point O like this:
How much of the moment is interesting to us? Since we are trying to turn the crank, the only part of the moment that we'd pay attention to is the moment about axis b-b. How much moment (tendency to rotate) is about axis b-b? Simply project the moment vector to axis b-b to get -380 inch-pounds. (That's just the y-component of the moment.)
In this example problem, a 520 N force has been applied to the end of bar OA.
Point O can be considered to be fixed, so that the bar is in static equilibrium.
Our goal is to compute the moment at O caused by the force F.
First, explore the interactive. It's one of the best ones I have made to date, so inspect it carefully.
Then, work it independently.
Here is a written solution.
Here is an alternate written solution. It's the same answer, but a different approach.
Summer 2025: You can choose to work the "old" set or the "new" set, although I recommend the "new" set. -S
OLD SET:
Please work problems 3.4, 3.7, and 3.8 at: http://mechanicsmap.psu.edu/homework_problems/Chapter3_Problems.pdf.
NEW SET (BELOW):
Note: for each problem, you can use either scalar or vector notation to answer each question.
Try to use 2D projected views for problems that are relatively simple.
Use 3D vector notation for problems that are more complex.
Recommended: while learning how to solve these types of problems, consider using both methods on the same problem. It's a great way to check your work and build your 3D spatial skills!
Problem 1.
Force F1 has been applied to a solid object.
What is the moment about Point A?
Please report your answer as a vector: MA = ...
Problem 2.
Force F1 has been applied to a solid object, per the drawing above.
What is the moment about Point B? Please report your answer as a vector: MB = ...
Problem 3.
Force F1 has been applied to a solid object, per the drawing above.
What is the moment about Point C? Please report your answer as a vector: MC = ...
Problem 4.
This is the same object as before, but now two forces are being applied to it.
What is the moment about Point A due to F1 and F2?
Please report your answer as a vector: MA = ...
Problem 5.
Now, force F3 is applied to the body.
What is the moment about Point A due to F3?
Please report your answer as a vector: MA = ...
Problem 6.
Now, vector F3 has three partner vectors. Each vector is located at the corner of the body, and represents a tension force transferred to the body from a cable of some sort.
The body itself is hung from a single cable, F4, that is oriented in the z-direction.
The entire structure is symmetric.
Use the E.o.E. to determine the force in F4. Express your answer as a vector.
Problem 7.
A bent cantilever beam is constructed of nine segments.
Each segment measures one meter.
At the origin, a fixed connection keeps the structure in static equilibrium.
Solve for the reactions at the origin in vector notation. You'll need both a force vector and a moment vector.
Hint: equivalent systems can be a huge shortcut in 3D ...
Problem 8.
This is the same structures as before. Two loads are applied.
What is the moment of these forces about the axis defined as the line that intersects (2,1,1,)m and (2, 2, 2)m?
Problems 9-10 will be posted later, and will therefore be optional. (Do magnitude and projection).
Problem 9.